how did you come up with the concept for Spewer? A lot of testing things out and seeing if they are fun, or are you able to intuitively come up with ideas that you know will be a blast for players without needing to see them on screen first? Do you have any thoughts into the psychology of what makes a game fun or even addictive for some people?Īre you going to be moving into the mobile games market as well, especially given Adobe's strong commitment to support it? What are your thoughts (if any) on the state of mobile games, devices, etc? What is your basic thought process when designing the general gameplay of your games? e.g.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |